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UI / UX Designer
Flutter Developer
UI / UX Designer Flutter Developer Front-end Web Developer
Bengaluru, India

Hey! I'm Anshul,
I am a product designer.

I like to create stunning visuals, explore how people interact with them, then reduce friction until the experience feels intuitive.

01 / LibraryOS
LibraryOS case study shown on a MacBook Pro mockup
Learning system · Productivity platform

LibraryOS

A unified learning workspace that connects resources, deadlines, focus sessions, progress, and the next meaningful action.

View LibraryOS case study
02 / Forge
Forge fitness app case study shown on an iPhone mockup
Fitness · Behaviour system

Forge

A fitness experience designed for the moment motivation fails, reframing progress around recovery and return rather than perfect streaks.

View Forge case study
03 / Atlas
Atlas smart home app interface on a phone over a dark sculptural background
Smart home · Information architecture

Atlas

A room-first control system that matches how people locate things in a home, instead of asking them to navigate a technical device inventory.

View Atlas case study

How I think before I design.

01Observe behaviour

What are people actually doing?

I start with what people naturally do, not what the interface expects them to do.

02Find the friction

What’s getting in their way?

I keep digging until I understand what’s actually causing the problem, not just where it shows up.

03Make a decision

What can I change that directly addresses it?

I look for the change that solves the underlying problem without adding unnecessary complexity.

04Test & refine

Does it actually work the way I thought it would?

I put the idea in front of people, question my assumptions, and refine it based on what I learn.

About me

I didn’t start out trying to become a designer.

I started in software, building interfaces and making sure things worked. Over time, I found myself caring less about how to build a screen and more about why it was designed that way.

I started noticing the small things — awkward flows, edge cases, and interactions that could make something feel much simpler. That curiosity slowly pulled me from implementation into product design.

I still think like an engineer sometimes, and I like that. I care about what happens after the mockup and how a design decision behaves in the real product.

Outside of design, I read, sketch, make music and beatbox.

A jack of all trades is a master of none, but oftentimes better than a master of one.
Workspace scene Reading Sketching Music Beatbox

A path I discovered by building products.

Scroll to trace the path 01/ 05 Keep exploring
Happiest Minds · Internship · 3 months

Learned how product teams build under constraints.

My first professional environment made software engineering feel collaborative, practical, and accountable.

Vitamap · Internship · 3 months

Turned product requirements into usable mobile interfaces.

I became faster at translating an idea into states, components, and a functioning experience.

MyGate · Internship · 5 months

Learned ownership, collaboration, and production realities.

A mature product made edge cases, technical trade-offs, and responsibility much more visible.

MyGate · Full time · 1 year

Shipping screens made me question the experience behind them.

The longer I built, the more I wanted to shape hierarchy, behaviour, and flow before implementation began.

What I pursue now

UI/UX Designer

I switched from development to UI/UX because I became more interested in why an experience worked—the hierarchy, behaviour, and interaction decisions that prevent confusion before implementation begins.

BEYOND DESIGN

Reading

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Dopamine Nation book cover

Anna Lembke

Dopamine Nation

Learned how constant exposure to high-reward stimulation can distort our baseline for pleasure and motivation. It made me more conscious of instant gratification and the value of deliberately choosing discomfort.

Atomic Habits book cover

James Clear

Atomic Habits

Learned that meaningful change comes from designing systems rather than relying on motivation. Small, consistent improvements compound over time, and shaping my environment can make good behaviours easier to repeat.

Rich Dad Poor Dad book cover

Robert Kiyosaki

Rich Dad Poor Dad

Changed how I think about money, especially the difference between earning income and building assets. I learned to think beyond salary and focus more on ownership, cash flow, and financial independence.

How to Win Friends and Influence People book cover

Dale Carnegie

How to Win Friends and Influence People

Learned that influence starts with genuinely understanding people rather than trying to impress them. Listening, showing appreciation, and making people feel valued often matter more than having the smartest argument.

The Power of Now book cover

Eckhart Tolle

The Power of Now

Learned to notice how much mental energy comes from replaying the past or anticipating the future. The biggest takeaway was learning to step back from my thoughts and engage more directly with the present.

BEYOND DESIGN

Sketching

×
Pencil sketch 1

SKETCH 01

I started this because I liked the idea of a tiny cabin that feels cut off from everything else—the boat and dock came later because the scene felt too still without them.

Pencil sketch 2

SKETCH 02

This one was me thinking about hypocritical, two-faced people—the kind who can be completely different depending on who they’re talking to.

Pencil sketch 3

SKETCH 03

This is literally me sitting alone in a park trying to figure life out for a bit. I wanted it to feel as quiet and isolated as that moment was.

Pencil sketch 4

SKETCH 04

I have a thing for stairways like this because they instantly make me wonder what is at the top; I probably spent way too long on the tiny windows, wires and plants.

Pencil sketch 5

SKETCH 05

This is basically the kind of road I would happily disappear down for a while—trees, no traffic, and just enough mess around the edges to make it feel real.

BEYOND DESIGN

Music Production

×

MUSIC PRODUCTION 01

zero

MUSIC PRODUCTION 02

Teenage Fever

MUSIC PRODUCTION 03

New Dawn

MUSIC PRODUCTION 04

Second Life

BEYOND DESIGN

Beatboxing

×

BEATBOX 01

Beatbox 01

A short beatboxing session — rhythm, texture, and timing.

BEATBOX 02

Beatbox 02

Another take focused on groove and vocal percussion.

BEATBOX 03

Beatbox 03

A looser freestyle exploring different sounds and patterns.

BEATBOX 04

Beatbox 04

A final experiment with rhythm, control, and flow.